] differences
"joy_autoaimdampen" = "0.3" ( def. "0" )
 client archive user
 - How much to scale user stick input when the gun is pointing at a valid target.
"m_pitch" = "0.022000" ( def. "0.022" )
 client archive ss
 - Mouse pitch factor.
"c_thirdpersonshoulder" = "1" ( def. "false" )
 client archive
"joy_advanced" = "1" ( def. "0" )
 client archive
"joy_pitchsensitivity" = "1.0" ( def. "1" )
 client archive ss
"joy_pitchthreshold" = "0.1" ( def. "0.15" )
 client archive
"name" = "SOBOL'" ( def. "unnamed" )
 archive server_can_execute user ss
 - Current user name
"cl_detail_max_sway" = "5" ( def. "0" )
 client archive
 - Amplitude of the detail prop sway
"cl_interp_ratio" = "1" ( def. "2.0" )
 client user
 - Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
"mat_monitorgamma_tv_enabled" = "1.000000" ( def. "0" )
 archive
"joy_autoaimdampenrange" = "0.85" ( def. "0" )
 client archive
 - The stick range where autoaim dampening is applied. 0 = off
"net_graphshowinterp" = "0" ( def. "1" )
 client archive
 - Draw the interpolation graph.
"skill" = "1.000000" ( def. "1" ) min. 1.000000 max. 3.000000
 archive
 - Game skill level (1-3).
"joy_sidesensitivity" = "1.0" ( def. "1" )
 client archive
"cl_crosshair_dynamic" = "0" ( def. "1" )
 client archive
 - Crosshair scales based on accuracy
"net_graph" = "1" ( def. "0" )
 client archive
 - Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend.
"volume" = "1.000000" ( def. "1.0" ) min. 0.000000 max. 1.000000
 archive
 - Sound volume
"voice_scale" = "1.000000" ( def. "0.7" )
 archive
"cl_crosshair_alpha" = "250.920013" ( def. "255" ) min. 0.000000 max. 255.000000
 client archive
 - Crosshair alpha
"hostname" = "SOBOL'" ( def. "" )
 - Hostname for server.
"mat_monitorgamma" = "2.190000" ( def. "2.2" ) min. 1.600000 max. 2.600000
 archive
 - monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
"cl_updaterate" = "50" ( def. "20" )
 archive user
 - Number of packets per second of updates you are requesting from the server
"m_customaccel_exponent" = "1.240000" ( def. "1" ) min. 1.000000
 client archive
 - Mouse move is raised to this power before being scaled by scale factor.
"cl_overdraw_test" = "0"
 client cheat
"cam_idealdist" = "0" ( def. "150" )
 client archive
"joy_advaxisx" = "3" ( def. "0" )
 client archive
"cl_resend" = "4" ( def. "6" ) min. 1.500000 max. 20.000000
 - Delay in seconds before the client will resend the 'connect' attempt
"c_thirdpersonshoulderoffset" = "-75" ( def. "20.0" )
 client archive
"spec_allowroaming" = "1" ( def. "0" )
 client archive user
"net_graphheight" = "345.600006" ( def. "64" )
 client archive
 - Height of netgraph panel
"joy_advaxisu" = "4" ( def. "0" )
 client archive
"joy_accelscale" = "3.0" ( def. "0.6" )
 client archive
"m_customaccel" = "3" ( def. "0" )
 client archive
 - Custom mouse acceleration:
0: custom accelaration disabled
1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta, m_customaccel_exponent) * m_customaccel_scale + sensitivity)
2: Same as 1, with but x and y sensitivity are scaled by m_pitch and m_yaw respectively.
3: mouse_acceleration = pow(raw_mouse_delta, m_customaccel_exponent - 1) * sensitivity
"mat_show_texture_memory_usage" = "0"
 cheat
 - Display the texture memory usage on the HUD.
"cam_idealyaw" = "-3" ( def. "0" )
 client archive
"net_graphmsecs" = "50" ( def. "400" )
 client archive
 - The latency graph represents this many milliseconds.
"joy_forwardthreshold" = "0.1" ( def. "0.15" )
 client archive
"joy_lowmap" = "0.15" ( def. "1" )
 client archive
"mat_bloom_scalefactor_scalar" = ".5" ( def. "1.0" )
 client
"joy_yawsensitivity" = "-1.5" ( def. "-1" )
 client archive ss
"joy_response_move" = "5" ( def. "1" )
 client archive
 - 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity)), 5=two-stage
"joy_sidethreshold" = "0.1" ( def. "0.15" )
 client archive
"sv_skyname" = "sky_l4d_c1_1_hdr" ( def. "sky_urb01" )
 client archive replicated
 - Current name of the skybox texture
"cl_language" = "russian" ( def. "english" )
 user
 - Language (from HKCU\Software\Valve\Steam\Language)
"mat_queue_mode" = "0" ( def. "-1" )
 archive
 - The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 2=queued multithreaded
"joy_name" = "L4D Xbox360 Joystick Configuration" ( def. "joystick" )
 client archive
"joy_lowend" = "0.65" ( def. "1" )
 client archive
"cl_logofile" = "materials/vgui/logos/spray_stencil_coach_01.vtf" ( def. "materials/vgui/logos/spray_bullseye.vtf" )
 archive
 - Spraypoint logo decal.
"english" = "0" ( def. "1" )
 client user
 - If set to 1, running the english language set of assets.
"joy_forwardsensitivity" = "-1.0" ( def. "-1" )
 client archive
"cl_crosshair_thickness" = "2.504000" ( def. "2" ) min. 1.000000 max. 5.000000
 client archive
 - Crosshair thickness in pixels
"cl_crosshair_green" = "210.119995" ( def. "182" ) min. 0.000000 max. 255.000000
 client archive
 - Crosshair green component
"cl_detail_avoid_radius" = "64" ( def. "0" )
 client archive
 - radius around detail sprite to avoid players
"joy_yawthreshold" = "0.0" ( def. "0.15" )
 client archive
"z_wound_client_disabled" = "1" ( def. "0" )
 client archive
"r_eyemove" = "0" ( def. "1" )
 archive
"mat_grain_scale_override" = "1.000000" ( def. "1.0" )
 archive
"budget_show_history" = "0" ( def. "1" )
 archive
 - turn history graph off and on. . good to turn off on low end
"snd_musicvolume" = "0.200000" ( def. "1.0" ) min. 0.000000 max. 1.000000
 archive user
 - Music volume
"joy_advaxisy" = "1" ( def. "0" )
 client archive
"cl_forcepreload" = "1" ( def. "0" )
 archive
 - Whether we should force preloading.
"windows_speaker_config" = "4" ( def. "-1" )
 archive
"hostip" = "-1062713842" ( def. "" )
 - Host game server ip
"cl_cmdrate" = "50" ( def. "30" ) min. 10.000000 max. 100.000000
 archive user
 - Max number of command packets sent to server per second
"c_thirdpersonshoulderdist" = "1000" ( def. "40.0" )
 client archive
"c_thirdpersonshoulderheight" = "10.000000" ( def. "5.0" )
 client archive
"cl_timeout" = "80" ( def. "30" )
 archive
 - After this many seconds without receiving a packet from the server, the client will disconnect itself
"net_maxroutable" = "576" ( def. "1200" ) min. 576.000000 max. 1200.000000
 archive user
 - Requested max packet size before packets are 'split'.
"cam_ideallag" = "0" ( def. "4.0" )
 client archive
 - Amount of lag used when matching offset to ideal angles in thirdperson view
"con_enable" = "1" ( def. "0" )
 archive
 - Allows the console to be activated.
"joy_accelmax" = "4.0" ( def. "1.0" )
 client archive
"joy_advaxisr" = "2" ( def. "0" )
 client archive
"rate" = "30000" ( def. "10000" )
 user
 - Max bytes/sec the host can receive data
"cl_autohelp" = "0" ( def. "1" )
 client archive user
 - Auto-help
"cl_detail_avoid_recover_speed" = "0.25" ( def. "0" )
 client archive
 - how fast to recover position after avoiding players
"cl_crosshair_blue" = "2.040000" ( def. "220" ) min. 0.000000 max. 255.000000
 client archive
 - Crosshair blue component
"joy_response_look" = "1" ( def. "0" )
 client archive
 - 'Look' stick response mode: 0=Default, 1=Acceleration Promotion
"sensitivity" = "7.080000" ( def. "3" ) min. 0.000100 max. 10000000.000000
 client archive
 - Mouse sensitivity.
"cl_detail_avoid_force" = "0.4" ( def. "0" )
 client archive
 - force with which to avoid players ( in units, percentage of the width of the detail sprite )
"cl_interp" = "0.045000" ( def. "0.1" ) min. 0.000000 max. 0.500000
 client user
 - Sets the interpolation amount (bounded on low side by server interp ratio settings).
"cl_crosshair_red" = "2.040000" ( def. "138" ) min. 0.000000 max. 255.000000
 client archive
 - Crosshair red component
] condump
