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я в москву валю на днях так что уже не получитьсяГосподи да сменил бы давно провайдера - я уже успел даже сменить.
CAsyncWavDataCache: 3 .wavs total 0 bytes, 0.00 % of capacity
Error! Variable "$blendframes" is multiply defined in material "particle/smoke1/smoke1_add_nearcull"!
ConVarRef l4d_plp_pastimer doesn't point to an existing ConVar
SetConVar: No such cvar ( l4d_plp_pastimer set to 3), skipping
ConVarRef l4d_plp_onconnect doesn't point to an existing ConVar
SetConVar: No such cvar ( l4d_plp_onconnect set to 0), skipping
ConVarRef sm_weaponspawner_version doesn't point to an existing ConVar
SetConVar: No such cvar ( sm_weaponspawner_version set to 0.7), skipping
ConVarRef l4d_plp_announce doesn't point to an existing ConVar
SetConVar: No such cvar ( l4d_plp_announce set to 0), skipping
ConVarRef l4d_plp_autorefreshpanel doesn't point to an existing ConVar
SetConVar: No such cvar ( l4d_plp_autorefreshpanel set to 0), skipping
ConVarRef sm_redirect_version doesn't point to an existing ConVar
SetConVar: No such cvar ( sm_redirect_version set to 1.1), skipping
ConVarRef l4d_broadcast_ff doesn't point to an existing ConVar
SetConVar: No such cvar ( l4d_broadcast_ff set to 3), skipping
ConVarRef l4d_plp_timer doesn't point to an existing ConVar
SetConVar: No such cvar ( l4d_plp_timer set to 5), skipping
No pure server whitelist. sv_pure = 0
No such variable "$detailAmount" for material "models/weapons/melee/cricket_bat"
Error: Material "models/weapons/melee/cricket_bat" : proxy "BloodyHands" unable to initialize!
No such variable "$detailAmount" for material "models/weapons/melee/cricket_bat"
Error: Material "models/weapons/melee/cricket_bat" : proxy "Equals" unable to initialize!
Error! Variable "$blendframes" is multiply defined in material "particle/smoke1/smoke1_add_nearcull"!
Тоже долго немог подключится, как будто нет 21 слота, а при удачном подключении выскакивает дисконект, хотя все остальные остаются играть дальше. Раза с 4-го зашел нормально.Я не уверен, но как я понял, вчера у людей тоже были проблемы при подключении к серверу.